Workspace /
LIVE SIMULATION

The Solar System

A familiar place. Infinite possibilities.

Initializing rendererSizes exaggerated
Drag to orbit·Scroll to explore·Double-click to follow
Opening your universePreparing physics and procedural surfaces
Initializing0 bodiesΔt —ΔE —
Local workspace— FPSORBITARIUM 0.1
THE UNIVERSE IS YOURS

Where will curiosity take you?

Explore a simulation, change a single thing, and see what happens.

Real gravity. Your imagination.Illustrative initial conditions · No external assets
CREATE SOMETHING EXTRAORDINARY

Add an object

Earth

Terrestrial planet

Initial velocity is calculated from the selected primary’s mass.

UNDER THE HOOD

Simulation settings

PHYSICS

Checking GPU capabilities.

VISUALIZATION

Display size never changes physical collision radii. GPU compute uses Float32; choose Float64 for higher dynamic range.

MEASURE THE UNIVERSE

Simulation diagnostics

Collisions dissipate mechanical energy; edits reset the reference baseline. Chart samples record the selected object at capture time.
YOUR OBSERVATORY

Open a universe

SAVED ON THIS DEVICE
A LITTLE CURIOSITY GOES A LONG WAY

Welcome to Orbitarium

Create a solar system, throw worlds into each other, or watch a thousand rings find their balance. Every body participates in Newtonian gravity.

Explore

Drag empty space to orbit the camera. Right-drag to pan. Scroll or pinch to zoom. Click a body to inspect it; double-click to follow it.

Experiment

Change mass, velocity, temperature, or composition. Add an orbital companion or use Place & launch: drag from a launch point to set velocity. Move mode repositions a body in the world’s XY plane.

Keep your discoveries

Save locally, export JSON, capture a PNG, or scrub recorded history. Undo and redo restore entire edit snapshots, including the time of the edit.

Keyboard controls

What this model means

Leapfrog N-body gravity, optional Barnes–Hut approximation, conservative mergers, and explicit sandbox fragmentation. Thermal response is a zero-dimensional equilibrium model. Rings drawn on planets are decorative; ring-scenario particles are physically simulated. Surfaces and black-hole accretion graphics are procedural illustrations, not measured maps or relativistic ray tracing.

Initial orbital phases are illustrative, not NASA ephemerides. This independent, clean-room implementation does not load Universe Sandbox files or reproduce its proprietary simulation engines. Read the included science and architecture documents for equations and limitations.